Excellent little game. Loved the expressiveness of the characters. Well thought rhythm puzzle minigame.
Suggestions:
Gameplay: Ending the combat midway thru meal preparation thrashes the mounting anticipation you've built with the music and rising pitch of correct ingredients. I suggest you allow the player to complete the meal as normal but have the completion of the stuffing session be already locked in. You've built the tension, let the player satisfactorally release it. :D
Accessibility: PLEASE support maximized screen/fullscreen. It's incredibly frustrating having to adjust and unadjust resolution settings on a modern monitor for a single game. It'd also be nice if we could use Spacebar as a substitute for the Z key. Controller support would golden too.
Looking fowrard to the next chapter. Delicious! :P
I remember playing this when it came out...wow. It's only been a year or two, I think(?), but the challenge of beating the second version stuck with me...and so did the satisfaction of 'defeating' Emilia. Smug as she was, milady ought to be served duly, methinks.
Uh. Try really, *really* hard. (It's doable—trust me, I'm not the best at this sort of game, but I managed to do it somehow) The actual gameplay is almost as demanding as Emilia herself...
actually incredible. the art work is amazing, the gameplay loop is addicting, the characters are charming, music is great, and my only complaint is that there isnt more yet. phenomenal job.
I was really sad when the game ended. It's such a good game. Think it could use a better tutorial, and also needs a way to change controls (most people prefer WASD). Other than that, the art style is great and the game is fun! Can't wait to see it get as fleshed out than those cute kitsunes' bellies!
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What did I just play?? Cool game though
Cuando se volvera a empezar a completar la historia
too easy didnt even break a sweat
Cute. I love it.
What has changed?
Excellent little game. Loved the expressiveness of the characters. Well thought rhythm puzzle minigame.
Suggestions:
Gameplay:
Ending the combat midway thru meal preparation thrashes the mounting anticipation you've built with the music and rising pitch of correct ingredients. I suggest you allow the player to complete the meal as normal but have the completion of the stuffing session be already locked in. You've built the tension, let the player satisfactorally release it. :D
Accessibility:
PLEASE support maximized screen/fullscreen. It's incredibly frustrating having to adjust and unadjust resolution settings on a modern monitor for a single game.
It'd also be nice if we could use Spacebar as a substitute for the Z key.
Controller support would golden too.
Looking fowrard to the next chapter. Delicious! :P
Was anything added? or what happened? I get that it was updated 5 seconds ago
i went back and set all of my games as windows executables so that they work in the itch.io app, no new content, sorry
That's alright. Just know that if you ever want to put up a new game or add new content, you'll have an audience!
so is culinary combat dead?
yes. i wrote about it a while back here: https://www.deviantart.com/sometimescozy/journal/About-Culinary-Combat-916579413
great work, very enjoyable game, can't wait to see more
really hoping to see more in the future mate, keep it up!
I remember playing this when it came out...wow. It's only been a year or two, I think(?), but the challenge of beating the second version stuck with me...and so did the satisfaction of 'defeating' Emilia. Smug as she was, milady ought to be served duly, methinks.
what?
Does anyone know any cheat codes to get past Emilia?
Uh. Try really, *really* hard. (It's doable—trust me, I'm not the best at this sort of game, but I managed to do it somehow) The actual gameplay is almost as demanding as Emilia herself...
wait, people find emilia hard?
I did, at least when I first played. I think it took me a few tries to finally make sure she had her fill.
this is actually dead
Yeah, but feedback is required now to keep the progress up.
Really hoping to see more, but I'm pretty sure development is dead by now
Well, it is a work in progress.
yeah but the last update was like, a shitton of time ago
Apart from the music, both the sprites and the gameplay were great.
The hardest difficulty was challenging but still felt fair.
2 cute girls ,very well designed might I add. I enjoyed this DEMO thoroughly.
Thank you for your work.
actually incredible. the art work is amazing, the gameplay loop is addicting, the characters are charming, music is great, and my only complaint is that there isnt more yet. phenomenal job.
Fucking great game
can you make this into the browser?
Are there any updates about the game? I would love to see more, cant wait to play the full release
I need more of this game.
It is so fucking good, I love all the characters and the gameplay is exciting and fun.
I enjoyed playing this game immensely, please make more of this game
Fabulous game, immediately traces of the style of the underdale.
What you can do for upgrade the game:
- Do heads smaller (more proportionate to body),
- Add skipping of dialogs,
- Make clothes ripping more spectacular,
- Think of more game mechanics, becouse lone one can get bored fast.
I was really sad when the game ended. It's such a good game. Think it could use a better tutorial, and also needs a way to change controls (most people prefer WASD). Other than that, the art style is great and the game is fun! Can't wait to see it get as fleshed out than those cute kitsunes' bellies!